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Question by psychomantis92 · Aug 21, 2014 at 06:50 PM · animationblenderfbxchild

Child problem in animation

Hi dear users,i'm having a very anoying problem with a fbx model that i animated in blender.There is the model in blender: alt text

As you see,the the eyes and the mouth follows the body/the parent mesh when i play the animation in blender,when i export the model in fbx and import in unity there's no problem,textures,animations are imported successfully.BUT that's what happend with the eyes and mouth meshes when the animation plays in unity: alt text

Only the parent moves correct and his child meshes stay stopped and separated from him.I tried parenting the eyes and teeth with the head bone but happends the same.I wasted a lot of time trying to solve this problem and i'm hopeless,help please.

Ops and sorry for my bad english ;P

imagen_problema2.jpg (149.7 kB)
imagen_problema3.jpg (215.3 kB)
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Answer by Unibrow · Aug 22, 2014 at 07:30 AM

Seems like an offset problem. Check the transform position for the eyes and teeth. Does changing the position affect the animation?

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avatar image psychomantis92 · Aug 22, 2014 at 11:47 AM 0
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No,i thought that it can solve the problem but still exatly the same. The trnaform was wrong: alt text

But the problem stills.

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