Question by
psarahdactyl · Feb 15, 2016 at 10:40 PM ·
c#pluginnative pluginc++
Is it possible to access rig joints in C#?
I am developing a plugin for Unity where models/characters will be automatically animated by way of their rigs and a user specified path.
I am new to Unity and have some questions:
Is there a way to attach a script to a game object without having the user do it in the front end / through the Unity UI?
Is there a way to access the joints of a rigged character from the C# to pass to the back end (in C++)?
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