Vector2 always becomes (1, 1), even if manully set to (0, 0)?
So I've been experimenting a bunch in Unity 2D, specifically different forms of movement. I encountered some Confusion in this Variety: I try to make the Player move one Space at a time essentially, however the Vector2 I use for the Input ALWAYS becomes (1, 1) a positive Input, even when I manually set it to (0, 0) a neutral Input Here is the Script I use: (it's a bit chaotic since ive been trying to solve this for a while) ![alt text][1]
And here is what I get in the Console, even without pressing any Buttons: ![alt text][2]
I have no more Ideas of how to fix this, pleas help me if you can [1]: /storage/temp/193234-screenshot-24.png [2]: /storage/temp/193235-screenshot-21.png
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