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Question by Belty118 · Jan 19, 2019 at 05:52 PM · camera2dcollisionerrortopdown

Display 1 No cameras rendering when player collides with enemy

Hi there,

My player collides with an enemy, at the moment the only thing that happens is that they lose 1 health. However, as soon as I touch an enemy that message comes up on screen. The enemy's hitbox is set as a trigger. The camera is attached to the player. This is is the related script:

//enemy "attack"

 void OnTriggerEnter2D(Collider2D collision)
     {
 
         Health playerhealth = collision.GetComponent<Health>();
         if (playerhealth != null)
         {
 
             print("hit");
             playerhealth.TakeDamage(1);
         }
 
     }


//player takes damage

 public void TakeDamage(int dmg)
     {
         health -= dmg;  
 
         print("damage taken");
     }


Both 'hit' and 'damage taken' are printed to the console before the message appears. Any help would be hugely appreciated.

Thanks

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Answer by ray2yar · Jan 19, 2019 at 11:11 PM

Your problem isn't in the code you posted. Something else is going on. Do you have other related code? Does something happen when the health gets to a certain point? Is the character still active in the scene (check the scene view and hierarchy) ?

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