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Question by
Bullet93 · Jan 27, 2017 at 04:41 PM ·
particlesystemexplosionocclusion
Particle System to occlude game objects
Hi!
I'm making a huge explosion, and the game objects should disappear while it takes place. The problem is that I didn't manage to make the particle system occlude the targeted game objects.
I tried changing the Sorting Fudge and the Sorting Layer and also tried to edit the shader used, but thus far nothing worked.
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