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Question by orientapps · Nov 06, 2016 at 02:35 PM · materialparticlesystem

How to make material rectangle or native size

Hi, I've been scratching my head for a day now. I created a material shader is Mobile/particles/additive and use the material in my particle system. However the texture I used on the material is rectangle in size. But when the particle comes out it is perfectly square. So how do I set it to native size?

Thanks,

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Answer by dimtreo · Dec 12, 2016 at 02:07 PM

If you want to avoid using meshes, you can set the size of the particle in the particle system here: alt text

If you need it to be bigger than the usual you might want to change those settings here too: alt text


particlestartsize.png (29.5 kB)
rendererparticlesize.png (43.1 kB)
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Answer by tanoshimi · Nov 06, 2016 at 02:50 PM

Textures are distorted to match the aspect ratio of the particle mesh, not the other way around. If you want rectangular particles, assign a rectangular mesh to the emitter.

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Answer by orientapps · Nov 07, 2016 at 07:41 AM

Hi I forgot to mention that I'm in 2d and noob :D so how do i make a rectangular mesh in 2d thanks!

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