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Question by robingupta133 · Nov 15, 2018 at 07:01 PM · unity 53dgpupolygon

is it possible to calculate how many polygon can be rendered in unity 3d by using GPU information alone?

Actually i am planning to buy a new laptop for game development and was wondering if is it possible to calculate which graphic card can rendered heavy geometry stuff without testing on actual hardware?

Is it possible to calculate tentative number of polygon a graphic card render in unity3d?

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