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Question by tommyzat · Feb 23, 2017 at 08:10 PM · rigidbodyvector3rigidbody2dvelocityaddforce

How do I ignore gravity when using Rigidbody and always have the same jump force?

Hello. I want to use rigidbody.AddForce, however I want it to be unaffected by gravity and always have the same jump force.

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Answer by MelvMay · Feb 23, 2017 at 09:09 PM

If you jump without gravity then you'll continue moving up and never come down. ;)

Gravity is always consistent therefore it must be the force you apply or how many times per second you apply it that changes. Perhaps you are adding a force in the 'Update' callback (per-frame) rather than 'FixedUpdate' callback.

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