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Question by
onyx3910 · Jul 28, 2020 at 11:49 PM ·
animationanimatorinverse kinematic
Modifying animation in Late Update not working
I have a rigged mesh of a leg with a simple step animation. Unfortunately, when I use Late Update to alter the positions and rotations of the bones in an inversely kinematic way, the mesh bends in strange ways.
The green boxes are the bones, and the red circles are where the mesh is clearly deviating from the bones.
Any idea on what might be going on?
Let me know if I can provide further information.
Thanks.
broken-leg.png
(488.4 kB)
Comment
Answer by marcfervil630 · Mar 12 at 09:53 PM
I'm having the same issue, did you ever find the solution?