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Question by BinojBI · Jul 28, 2020 at 03:57 AM · scripting problemmovementrigidbodycolliderdrag-and-drop

Avoid overlapping drag & drop game objects in 3d space

Hi, I have searched numerous time how to avoid the draggable objects overlapping problem but I didn't get specif answer. Here is my problem. I develop a game which have function drag & drop to plane. once I drop the item It should be avoid to place another object same place. I have tried numerous ways which using rigid body & colliders. It should't work.

Here is object move function after place.

     private void ObjectMove()  {
     if (Input.GetMouseButton(0) && currentSelectObjectSelected)
     {
         moving = true;
         mousePos = Input.mousePosition;
         Ray ray = Camera.main.ScreenPointToRay(mousePos);
         RaycastHit hit;

         if (Physics.Raycast(ray, out hit, Mathf.Infinity, layerMask))
         {
             
             int PosX = (int)Mathf.Round(hit.point.x);
             int PosZ = (int)Mathf.Round(hit.point.z);

             Vector3 pos = new Vector3(PosX, LastYPos, PosZ);

             Vector3 newPos = new Vector3(grid.GetNearestPointOnGrid(pos).x, LastYPos, grid.GetNearestPointOnGrid(pos).z);
          //checkAnyobjectInPlace();
                 currentSelectObject.transform.position
      = newPos;
         }
     }
 }


Can anyone help me to check before place in this checkAnyObjectInPlace() method. @Legend_Bacon

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