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Question by Mschri · Apr 18, 2017 at 03:32 AM · c#debugcircledrawradius

Debugging with drawing a radius

Hello Community, I was wondering if their is a way for the debug to draw a circle that would indicate a radius. For example, checking if the 2D platformer character is grounded and if the layer mask circle is intersecting with the ground. How would I code the debug to draw a circle in C#, to visual check if the character is grounded.

Thanks!

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Answer by Cuttlas-U · Apr 18, 2017 at 06:18 AM

hi; u should do it with custom editor;

but for this grounded thing u said i dont think that u may need that ;

u always has a collider for grounded things and u can see if collider has impact with the ground or not ?

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