Question by
lurot_florentin · Jul 30, 2020 at 07:42 PM ·
runtime-generation
Modify Mesh at runtime (perfomance?) (shader?),Wich way to modify mesh at runtime? (optimize perf) (Shader?)
Hello everyone,
I'm trying to make a world of cube (with mesh generate at start of the game), If player break a cube, I want to smooth edge of cube around to improve the movement of the player, I will probably use CharacterControler to move player).
I'm fear about performance :Should I use Shader for do this?
Here is picture for explain my goal :
Thank you in advance for help,
exemple.jpg
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