Question by 
               Hendawg · Jul 27, 2020 at 05:06 AM · 
                c#rotationtransform.rotate  
              
 
              How do invert the Y rotation of my player on collision with an object?
I'm a noob and I have been looking at help pages for hours and I still can't get it to work. No matter what code I try, my player will never rotate. The objects are tagged correctly and everything. I would appreciate any help that can be given greatly! I have a feeling it's really simple lol. Here's my code:
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Rotation : MonoBehaviour
 {
 
     void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.tag == "Portal")
             transform.Rotate(new Vector3(0, 180, 0));
         Debug.Log("Rotate!");
     }
 }
 
               Comment
              
 
               
              Answer by Llama_w_2Ls · Jul 27, 2020 at 06:12 PM
         Vector3 EulerRotation = transform.rotation.eulerAngles;
 
         transform.rotation = Quaternion.Euler(EulerRotation.x, 180, EulerRotation.z);
@Llama_w_2Ls I put that in my code an I got this error from the first line you gave me:
"Error CS0236 A field initializer cannot reference the non-static field, method, or property 'Component.transform' " Thank you for trying to help though!
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                