Mouse stuck on busy in the compiled version.
I use Unity 2020.1 with the new Unity input system. In the editor, everything works great. However, when I run the compiled version of the game (compiled to a .exe file), the mouse is stuck on the busy animation. It is still possible to click with the cursor, the game works, and everything runs as it's supposed to, but the busy animation won't stop.
I never used the new input system before, and I suppose it has something to do with it. I didn't change any of the default settings. I use the new Event system in my scenes and have one scene with a player-controlled object, and that's pretty much it.
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Answer by amit29639 · Aug 27, 2020 at 08:26 AM
This has nothing to do with new input system. Go to Edit -> Project Settings-> Player In player go to Splash Image and enable the "Show splash screen" check box.
Then create a new build and play. This will resolve your problem