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This question was closed Aug 05, 2020 at 04:46 PM by gf457767 for the following reason:

The question is answered, right answer was accepted

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Question by gf457767 · Jul 26, 2020 at 02:22 PM · uidropdownif statement

How can I make a Dropdown be activated by a Script?

I want to create a script that activates a dropdown UI when I select an option of another Dropdown UI and I already tried to create one but it doesn't work, I don't receive any compiler errors mesages,I used "if" and the Input.GetKey to see if it works but it doesn't. using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;

 public class ActivatingByOptions : MonoBehaviour {
 
   public Dropdown FirstDropdown;
   public Dropdown SecondDropdown;
 
     void Start()
     {
      if(FirstDropdown.onValueChanged.value) 
      { 
        SecondDropdown.gameObject.SetActive(true);
      }   
     }
 }

(After the Input.Getkey failed,I tried to use onValueChanged.value but the "value" event only applies to the Dropdown component in the if statement).

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Answer by Hellium · Jul 26, 2020 at 02:41 PM

 void Start()
 {
     FirstDropdown.onValueChanged.AddListener(OnFirstDropdownValueChanged);
 }

 void OnFirstDropdownValueChange(int value)
 {
     SecondDropdown.gameObject.SetActive(true);
 }
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avatar image gf457767 · Jul 26, 2020 at 03:07 PM 0
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Thank you very much

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