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Can't disable vSync (windows)
QualitySettings.vSync is set to Don't Sync. Also I do following during Start():
Application.targetFrameRate = -1;
QualitySettings.vSyncCount = 0;
But the game still runs on 60 FPS. The problem persists on both Unity 2019.3.7f1 and 2019.2.11f1. I don't have any overrides in my NVidia settings.
Please, find example project in the attachment example
vsync-test.zip
(20.2 kB)
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