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Question by
illyTheKid · Jul 26, 2020 at 01:29 PM ·
shadertexturematerialblender
Mask texture change
I have two different objects made in blender. Walls and floor. I have made two different shaders with PBR graph and applied them you each object. Are there any techniques to mask or blend the shader change so that it is more seamless?
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Answer by illyTheKid · Jul 26, 2020 at 01:33 PM
I have texture blend in Blender but I can't find anything similar in Unity
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