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Question by Seve2 · Jul 26, 2020 at 06:39 AM · gameobjecttouch controlsclamped rotation

how to clamp the rotational values of a gameobject? I am using a touch drag input to control the values of the gameobject which is not in a fixed position in 3d space

I am using a touch drag input to control the rotation of the object. How can I clamp the rotation of the z value in the script? The game object I am using touch input to control is not in a fixed position in 3d space. This makes it difficult for me to clamp. I need to clamp it from the RotateSelected script.

 public void RotateSelected(float rate)
     {
         lamp2Rotate.transform.eulerAngles += Vector3.forward * rate;
     }

I call the below code in update

  if (_isRotating)
         {
             // offset           
             _mouseOffset = (Input.mousePosition - _mouseReference);
 
             // apply rotation
             _rotation.y = -(_mouseOffset.x + _mouseOffset.y) * _sensitivity;
 
             // rotate
             //stand.transform.Rotate(_rotation);
 
             // store new mouse position
             _mouseReference = Input.mousePosition;
 
         }
         
         RotateSelected(_rotation.y);

 Blockquote





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