Question by
$$anonymous$$ · Jul 26, 2020 at 01:55 AM ·
values
its typing an error with transform.Localrotation not having a value
public class NewBehaviourScript : MonoBehaviour { public float mouseSensitivity = 100f;
public Transform playerBody;
float xRotation = 0f;
// Start is called before the first frame update
void Start()
{
//Cursor.lockedState = CousorLockMode.Locked;
}
// Update is called once per frame
void Update()
{
float MouseX = Input.GetAxis("Mouse X") * mouseSensitivity * Time.deltaTime;
float MouseY = Input.GetAxis("Mouse Y") * mouseSensitivity * Time.deltaTime;
xRotation -= MouseY;
xRotation = Mathf.Clamp(xRotation, -90f, 90f);
Transform.LocalRotation = Quaternion.Euler ( xRotation, 0f, 0f);
playerBody.Rotate(Vector3.up * MouseX);
}
}
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