Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by natwales · Mar 29, 2016 at 04:41 PM · androidvroptimizationgpuprofiling

Why does the internal profiler show no GPU usage?

I am trying to optimize performance of a gear VR app. I am very confused by the results from the internal profiler which seem to me to imply almost not gpu usage. ?? Below is a typical stat from the profiler. Clearly I am cpu bound, but shouldn't I be seeing some gpu time appear on the stats?

 Android Unity internal profiler stats:
 cpu-player>    min: 16.5   max: 50.6   avg: 22.6
 cpu-ogles-drv> min:  0.0   max:  0.0   avg:  0.0
 gpu>           min:  0.0   max:  0.0   avg:  0.0
 cpu-present>   min:  0.0   max:  0.5   avg:  0.1
 frametime>     min: 16.6   max: 50.7   avg: 22.7
 batches>       min:  49    max:  97    avg:  63
 draw calls>    min:  49    max:  97    avg:  63
 tris>          min: 135960  max: 153580  avg: 141508
 verts>         min: 110990  max: 122060  avg: 114579
 dynamic batching> batched draw calls:  10 batches:   2 tris:  1404 verts:  1499
 static batching>  batched draw calls:  10 batches:   2 tris:  1404 verts:  1499
 player-detail> physx:  0.7 animation:  0.0 culling  0.0 skinning:  0.1 batching:  0.5 render: 19.9 fixed-update-count: 0 .. 3
 managed-scripts>  update:  0.3   fixedUpdate:  0.0 coroutines:  0.0
 managed-memory>   used heap: 880640 allocated heap: 954368, max number of collections: 0 collection total duration:  0.0

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Torim · Jun 17, 2016 at 04:01 PM

I'm seeing the exact same thing: cpu-player> min: 16.3 max: 101.2 avg: 23.6 cpu-ogles-drv> min: 0.0 max: 0.0 avg: 0.0 gpu> min: 0.0 max: 0.0 avg: 0.0 cpu-present> min: 0.0 max: 0.4 avg: 0.1 frametime> min: 16.3 max: 101.3 avg: 23.7 %|-2000191254_6|% draw calls> min: 79 max: 83 avg: 79 tris> min: 18448 max: 18888 avg: 18608 verts> min: 15784 max: 16264 avg: 15945 dynamic batching> batched draw calls: 174 batches: 10 tris: 6180 verts: 6339 %|-1753389347_11|% %|-761102635_12|% managed-scripts> update: 2.7 fixedUpdate: 0.6 coroutines: 0.4 managed-memory> used heap: 32038912 allocated heap: 46149632, max number of collections: 47 collection total duration: 4364.8 Clearly we put very similar loads on the device :-) But i'm suspicious of the cpu measurement. What i'm doing should be well below 16ms, so i suspect that the missing gpu measurement is perhaps mixed up in the cpu measurement. Still, i'm also wondering why i don't get any readings.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Android PicoVR EGL_BAD_SURFACE Error? 0 Answers

GPU (render time) increase if screen size increase 1 Answer

Large simple ground/floor object killing android FPS 3 Answers

Why CPU waits for GPU when there is not much work on GPU? 0 Answers

Profiler provides different results to Editor - How to interpret & optimise? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges