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               Question by 
               suIly · Aug 27, 2021 at 03:33 PM · 
                post processingblurdepth of field  
              
 
              Unity Post Processing V2 Depth Of Field Not Working In 2D
I have a 2D game, with a parallax background in perspective. My camera is in perspective, and the parallax effect is acheived by moving back the layers of the background on the Z layer. When I turn on Depth of Field in Post Processing, the whole screen blurs the same amount, not different amounts based on the Z axis.
Why is this happening?

 
                 
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