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               Question by 
               OatMilkLover · Oct 26, 2020 at 11:22 AM · 
                physicsplayerprogrammingdetectiongrounded  
              
 
              Raycast not detecting ground after rotating
,I used a raycast to detect whether or not the player, first person by the way, was touching the ground and it worked. However, whenever I move my mouse (to rotate), the console tells me that I am not touching the ground.
Jump script:
 // Get player's rigidbody
 void Start()
 {
     rb = GetComponent<Rigidbody>();
 }
 // You might as well jump
 void Update()
 {
     Debug.Log(Physics.Raycast(transform.position, Vector3.down, distToGround));
     if (Input.GetKeyDown(KeyCode.Space) && IsGrounded())
     {
         rb.AddForce(Vector3.up * jumpForce, ForceMode.Impulse);
     }
 }
 // Check if player is grounded using raycast
 bool IsGrounded()
 {
     return Physics.Raycast(transform.position, Vector3.down, distToGround);
 }
Player movement:
 // Set speed and player's rigidbody
 void Start()
 {
     speed = 12f;
     rb = GetComponent<Rigidbody>();
 }
 // Movement
 void Update()
 {
     float x = Input.GetAxisRaw("Horizontal");
     float z = Input.GetAxisRaw("Vertical");
     Vector3 moveBy = transform.right * x + transform.forward * z;
     rb.MovePosition(transform.position + moveBy.normalized * speed * Time.deltaTime);
 }
And the look around script:
 // Lock and hide cursor
 void Start()
 {
     Cursor.visible = false;
     Cursor.lockState = CursorLockMode.Locked;
 }
 // Rotate camera with mouse
 void Update()
 {
     float x = Input.GetAxis("Mouse X") * sensitivity * Time.deltaTime;
     float y = Input.GetAxis("Mouse Y") * sensitivity * Time.deltaTime * -1f;
     transform.Rotate(0f, x, 0f);
     headRotation += y;
     headRotation = Mathf.Clamp(headRotation, -headRotationLimit, headRotationLimit);
     cam.localEulerAngles = new Vector3(headRotation, 0f, 0f);
 }
I'm new to raycasts and I'm not sure if it may be detecting the capsule I am using as the player. I would like to know how to fix this. Thank you in advance.
Edit: nvm I just needed to add a +0.1f;
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