How do I smoothly scale objects with bones?
I have a ragdoll model with bones, rigid bodies, colliders, etc which work fine when the scale is set before running the simulation. Trying to scale it up or down at runtime just makes it contort and jitter, and sometimes explode. Essentially, I'm trying to have the model keep the same shape while smoothly scaling up or down. Any ideas?
I have never tested this and is really hard without seeing exactly whats happening, but have you consider pausing the physics update while scaling the object and resume once the scale is complete? also, you are scalingonly one parent or each object individually?
Pausing the physics update, like pressing pause in the editor, scaling, then resu$$anonymous$$g leads to the same result. Scaling each bone individually doesn't fix it. I think the problem is that the distance between rigid bodies doesn't change with scale.
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