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What's better to use: Collider tilemap 2D or edge collider?
So in my 2D top-down view game there are some things like caves, which I have to put colliders around them and I'm using a tilemap to draw them into the scene. My question is, which collider is better to use, thinking about performance when the game is built? An edge collider 2d or a collider tilemap?
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