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Question by
phatpixels · May 13, 2020 at 12:55 AM ·
texturetextshadersmaterialsuv mapping
is it possible adding text in realtime using shadergraph?
what i would like to do is create a material texture that displays what the user types and map that to any uv object such as a sphere etc. Not sure if this is even possible or not using shadergraph perhaps? thanks
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