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Question by
BlazingGearXXRld · Jul 26, 2020 at 01:20 PM ·
physicsaddforceragdollactivationaddexplosionforce
Ragdoll doesn't recieve force when activated
Hello! I'm experimenting with ragdolls in a project I'm making and I ran into a issue that I don't know how to fix.
My enemy model ragdolls once the animator and capsule collider has been disabled and the limb colliders set to active, however it stops and falls down where it stands.
I use a raycast to shoot and addforce(tested addexplosionforce too) to objects, but upon activation of the ragdoll it doesn't inherit any of that force. Is there any good way to apply force from hit.point upon activation of the ragdoll?
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