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Question by onuregeunaldi1 · Feb 21, 2020 at 02:21 PM · c#if-statements

Checking the color of game objects with specific tag.

Hello ! I need a code for loading the next scene in an if the condition satisfied loading nex scene is not a problem but I can not set my condition. The condition is if color all game objects wit tag "Cube" do something.

 if(all game objects with tag "Cube".color == "yellow") {
      DO SOMETHING
 }


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Answer by Sxythe · Feb 21, 2020 at 02:58 PM

You can put the cubes in an array and use a for loop to check if the color is yellow like this

 private GameObject[] m_Cubes;
 
     private void Start()
     {
         m_Cubes = GameObject.FindGameObjectsWithTag("Cube");
     }
 
     void Update()
     {
         int amount = 0;
 
         for (int i = 0; i < m_Cubes.Length; i++)
         {
             if (m_Cubes[i].GetComponent<Renderer>().material.color == Color.yellow)
             {
                 amount++;
             }
         }
 
         if (amount >= m_Cubes.Length)
         {
             //DO SOMETHING
         }
     }
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avatar image Bonfire-Boy · Feb 21, 2020 at 03:29 PM 1
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No need for counting, and it's more performant to stop checking as soon as you find a non-yellow one.

 void Update()
 {
     CheckColours();
 }
 
 void CheckColours()
 {
          for (int i = 0; i < m_Cubes.Length; i++)
          {
              if (m_Cubes[i].GetComponent<Renderer>().material.color != Color.yellow)
              {
                    return;
              }
          }    
              //All are yellow, so DO SO$$anonymous$$ETHING
  }


avatar image Sxythe Bonfire-Boy · Feb 21, 2020 at 03:45 PM 0
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Ah yeah, that's a good one

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Answer by ShadyProductions · Feb 21, 2020 at 02:36 PM

 bool areAllObjectsYellow = GameObject.FindGameObjectsWithTag("Cube")
     .Select(a => a.GetComponent<YOURCOLORSCRIPT>())
     .All(a => a.color == "yellow");
 
 if (areAllObjectsYellow)
 {
     // Do something
 }

For this script you will need using System.Linq;

Also you didn't give a lot of information about where your .color comes from so I assume you have another script on the cube with that property. You just have to replace "YOURCOLORSCRIPT" with the script name.

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avatar image onuregeunaldi1 · Feb 21, 2020 at 02:54 PM 0
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This is my only script for that game object (cube) I need a condition that if all colors are yellow do something

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Scene$$anonymous$$anagement;
 using System.Linq;
 
 
 public class ChangeColor : $$anonymous$$onoBehaviour
 {
 
     // Start is called before the first frame update
     void Start()
     {
 
     }
 
     // Update is called once per frame
 
     void Update()
     {
         if (transform.position.z < -30) {
             GetComponent<Renderer>().material.color = Color.yellow;
         }
 
     }
 }

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