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Question by granitrocky · Jul 26, 2019 at 10:34 PM · programmingassetbundleassetsaddress

Addressable Assets integer Addresses?

I'm just getting started with the Addressable Assets package for Unity, and I'm wondering if it's at all possible to use a uint64 to store asset addresses instead of string.

My reason for doing this is in the hopes of using only blittable types for my component data to be as ECS compatible as possible.

I'd prefer not casting back and forth to string/int, but if that's all I can do I guess I'll make it work.

Also, does anyone know of a way to programatically change the addresses? I have a lot of sprites and would like to not address them by hand.

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