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Question by Delloy · Jul 23, 2020 at 05:09 PM · script.score systemcollectible-game-objects

Multiple score values

Hi,

I would like to have multiple objects with a variation of different "scores/points", for an example, one coin is worth 1 point and another is worth 20. How would I go about implementing this? This is the code I have so far;

 public class CoinScript : MonoBehaviour
 {
     public GameHandler GH;
     public AudioClip coinSound;
     // Start is called before the first frame update
     void Start()
     {
         GH = GameObject.Find("Canvas").GetComponent<GameHandler>();
     }
 
    
     private void OnTriggerEnter(Collider other)
     {
         GH.coins++;
         AudioSource.PlayClipAtPoint(coinSound, transform.position);
         Destroy(gameObject);
     }

Second Script;

 public class GameHandler : MonoBehaviour
 {
     public TextMeshProUGUI CoinText;
     public int coins = 0;
 
     private void Update()
     {
         CoinText.text = "Coins Collected : 0 " + coins;
     }
 }

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Answer by pmurph03 · Jul 23, 2020 at 11:19 PM

On your conscript you could add a variable public int CoinValue = 20 And where you currently do GH.coins++ you could do GH.coins+= CoinValue

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