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This question was closed Feb 04, 2016 at 08:25 AM by blitzcloud for the following reason:

The question is answered, right answer was accepted

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Question by blitzcloud · Jan 31, 2016 at 02:38 PM · camerascripting problemexecutablefield of view

FOV script does not change camera FOV on executable, but it does in the unity playtest.

http://answers.unity3d.com/questions/1132620/what-would-be-the-appropriate-take-on-making-the-c.html

Much like the question that I answered myself there, that code seems to work in unity, but as soon as I test the executable file, it does nothing at all.

I wonder if it might be a bug of some sort or simply I don't know something.

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avatar image SuperReaper1999 · Feb 01, 2016 at 03:32 AM 0
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to help you in any way people need to see the code, if you post the code then people will be able to help.

avatar image blitzcloud SuperReaper1999 · Feb 01, 2016 at 06:46 AM 0
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Code's on the link:

  static var widescreen:float=1.777777777777778;
  static var fov:float=10;
  
  function Start () {
  getFOV();
  }
  
  static function getFOV (){
          Camera.main.fieldOfView=(widescreen/Camera.main.aspect)*fov;
  }

As I said, if I test it on unity itself, it works just fine. If I compile it into an executable, it doesn't do the job.

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