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Question by FiveFingerStudios · Oct 02, 2016 at 05:40 AM · velocityrigidbody.velocity

I have an animated character, need to find current speed

I have a character that is moving along a NavMesh, I can't figure out how to get its current speed as a float.

I've tried using the below code, but it always return zero.

Also, since my character has isKinematic = true...is this what is preventing me from getting velocity?

 public class Walk : MonoBehaviour {
 private Rigidbody rigidBody;
 
 void Start() {
     rigidBody = gameObject.GetComponent<Rigidbody>();
     }
 void Update(){
     var currentSpeed = rigidBody.velocity.magnitude;
    
     Debug.Log("currentSpeed:" + currentSpeed );
     }
     
 }
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avatar image jengax42 · Oct 02, 2016 at 02:31 PM 1
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It's on a navmesh.. is the character a Nav$$anonymous$$eshAgent? If it is, you can access its velocity by getting the Nav$$anonymous$$eshAgent component, then accessing that variable's nav$$anonymous$$eshAgent.velocity

avatar image FiveFingerStudios jengax42 · Oct 02, 2016 at 07:27 PM 0
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This is exactly what I was looking for. This helped me out a lot! Thanks.

Nav$$anonymous$$eshAgent .velocity.magnitude

avatar image SergioSandiaz FiveFingerStudios · Oct 03, 2016 at 03:14 AM 0
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Remember to get the absolut value of float, because it can return an negative velocity, so use

 $$anonymous$$athf.Abs(Nav$$anonymous$$eshAgent. velocity.magnitude);

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