- Home /
Question by
$$anonymous$$ · Jun 22, 2015 at 10:48 AM ·
unity multiplayer
Unity Crashes because of UnityEngine.Networking
For some apparent reason, just by having "using UnityEngine.Networking;" added in the code, without even using its inheritance or any of its code, the compiler stops and crashes unity.
Has anyone ran into this problem? I have 13 cs files converted to UNET, and now the 14th, which is the one crashing wont let me continue :(. Solutions?
Comment