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Question by Mark_W · Oct 11, 2011 at 08:37 AM · c#xmlfolderstructure

Manipulate EditorApplication.currentScene in a generic script

I've got a generic script to manage various scenes, and an xml file to hold the specific details of each scene. I'm trying to keep it all organised:

 \Project
 - \Assets
 -- \MyScene
 -- scene.unity
 --- \xml
 --- sceneData.xml
 - \Scipts
 -- generic.cs



I'd now like to manipulate EditorApplication.currentScene to give me the folder for the scene because within each there is then an xml folder & the necessary xml file (as I've tried to show above).

Using currentScene I can get the string for my scene - C:\Users\markw\Documents\Project\Assets\MyScene\scene.unity

So how can I strip the scene file name (in C#)? I've not had to manipulate strings yet.

thanks.

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Answer by zangad · Jan 08, 2015 at 09:45 PM

Put this C# script somewhere in your solution:

 public static class StringExtensions
     {
         public static string SceneFolder(this string scenePath)
         {
             string[] pathParts = scenePath.Split('/');
             
             if (pathParts.Length > 1)
             {
                 string[] folderPath = new string[pathParts.Length - 1];
                 
                 for (int i = 0; i < pathParts.Length - 1; i++)
                     folderPath[i] = pathParts[i];
                 return String.Join("/", folderPath);
             }
 
             return scenePath;
         }
     }

It adds an extension method that will allow you to extract out the folder part of a Unity scene path.

Then, you can get the scene folder like this:

 string myScenePath = EditorApplication.currentScene.SceneFolder();
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