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Question by bekiramina1994 · Sep 13, 2017 at 01:25 AM · unity 5rigidbody2dvelocityspeedaxis

Issue regarding Rigidbody2D

i have been running this program for move the sprite but nothing is changed , can you help me ?, please

public class PlayerScript : MonoBehaviour { ///

/// 1 - The speed of the ship /// public Vector2 speed = new Vector2(50, 50);

 // 2 - Store the movement and the component
 private Vector2 movement;
 private Rigidbody2D rigidbodyComponent;

 void Update()
 {
     // 3 - Retrieve axis information
     float inputX = Input.GetAxis("Horizontal");
     float inputY = Input.GetAxis("Vertical");

     // 4 - Movement per direction
     movement = new Vector2(
       speed.x * inputX,
       speed.y * inputY);

 }

 void FixedUpdate()
 {
     // 5 - Get the component and store the reference
     if (rigidbodyComponent == null) rigidbodyComponent = GetComponent<Rigidbody2D>();

     // 6 - Move the game object
     rigidbodyComponent.velocity = movement;
 }
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