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Question by MousePods · Jun 14, 2014 at 04:24 PM · 2dscalingquad

Scaling Issue Quad

I have a prefab rotated in 4 directions.

It is made up of a black quad 0.5, 0.4, 1 and a smaller teal quad 1, 0.2, 1

The lower-right quad is just to sh ow the setup. The teal quad is centered on the black quad.

This is the editor view alt text

In the game view, the teal quads will differentiate in height at different resolutions.

This is at 960x600 - As you can see the lower-left is larger then the other teal quads even though it is the same size as the other teal quads

This is the game view

alt text

Thanks for any help! I have been trying to figure this out since yeserday.

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