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Question by knightprey · Sep 21, 2021 at 10:01 AM · terrainrenderingpipelineuniversalpink

URP Pink terrain assign Control Splat to URP upgraded material

Hello,

I am trying to upgrade my material to URP compatible material but when i change to Universal Render Pipeline/Lit it has default white shader and i don't know how to assign those Control and Splat shown in the image. Any advice would be appreciated.

Thanks alt text

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Answer by pradeeppurigoswami7 · Sep 21, 2021 at 04:28 PM

https://m.youtube.com/watch?v=alivWrQarSg Watch the Video and solve your problem in a few second. And any problem ask me

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avatar image knightprey · Sep 21, 2021 at 09:58 PM 0
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Thanks for your reply ! Unfortunatly i wasn't talking about pink issue the issue is that when i upgrade my terrain material to URP material my terrain becomes white (default URP material) and i want to know how to add all those control and splats i had in the first material. alt text

urpwhite.jpg (306.0 kB)

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