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Question by Krabicz · Aug 27, 2021 at 07:55 PM · shaderrenderingpipelinegraphuniversal

Is it possible to pass scene color to Sample Texture 2D LOD (URP, Shader Graph)?

I have 3d model of tree with opaque material that takes scene color from my pre-rendered background. This way it looks beautiful and I'm also getting oclussion and correct lighting+shadows. Now I want to move tree (by manipulating vertex position) but I don't want to pick new scene color for moved vertices. As far as I understand Sample Texture 2D LOD node passes color before moving vertices so this would solve problem - preserving texture from "static" view on tree movement - but I have no clue how to glue these nodes.

If there's any different solution I'll be happy to explore it.

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