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Question by aronatvw · Nov 14, 2013 at 05:46 PM · importpixel artphotoshopart

Help importing 2D art. - Answered

Good morning,

Question: How do I figure out the best resolution for a character roughly the size of a standard cube in Unity. In other words how would the size of one face of a cube in Unity translate to Photoshop?

I am working on a game using 2D art from photoshop. I havent made the art yet but I have gotten most of the games mechanics working inside unity. I all ready have the scale for different objects collision. I am just trying to figure out the best scale to make my art where Unity wont have to scale it up or anything. Thank you for taking the time to help.

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avatar image jacobschellenberg · Nov 14, 2013 at 05:53 PM 0
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It depends on the resolution and kind of the style you're going for.

Typically sizes though would be, in pixes, 128x128, 256x256, 512x512 and 1024x1024.

Normally I shoot for the 512x512 size, but I use 1024x1024 on things that need to look really crisp because a)they are gui elements, b) they are big or c) they are a focus and you just want it to look good.

avatar image aronatvw · Nov 15, 2013 at 04:33 AM 0
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Thank you for the very simple straight forward answer that's exactly what I needed ( I'm sure there is a much more complex answer I'm not really interested in at this time!) . Being my game is very simple I might make the original design of my player large and scale it down if need be for some reason. Thanks again!

avatar image jacobschellenberg · Nov 15, 2013 at 04:36 AM 0
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Don't forget to mark it as the answer :)

Thanks and good luck!

avatar image aronatvw · Nov 15, 2013 at 04:38 AM 0
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Thanks I will!

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