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Question by Josh707 · Mar 10, 2013 at 10:51 PM · colorlerpcolor.lerp

Color.Lerp doesn't work

So I have a GUI labels text color set to a color variable called targetColor. I have targetColor lerping from white to a red color variable, depending on a float. Dragging the float variable between 0-1 in the inspector during play mode does not lerp it. If it is less than 0.99 it will instantly go white, if it is 1 it will go red. What's going on? This follows the documentation example perfectly.

Edit: Here's my example code as requested: (I'm adjusting colorLerp in the inspector for now)

 public GUIStyle healthStyle;
 public Color targetColor;
 public Color normalTextColor = new Color(255,255,255,255);
 public Color damageTextColor = new Color(135, 0, 0, 255);
 public float colorLerp = 0;
 
 void Start(){
     colorLerp = 0;
 }
 
 void Update(){
     targetColor = Color.Lerp(normalTextColor, damageTextColor, colorLerp);
 
     healthStyle.normal.textColor = targetColor;
 }
 
 void OnGUI(){
     GUI.Label(new Rect(...), "Text", healthStyle);
 }
 

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avatar image Kleptomaniac · Mar 10, 2013 at 11:15 PM 0
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Could we take a look at your code so we can get a better idea of what's going wrong?

avatar image Josh707 · Mar 10, 2013 at 11:30 PM 0
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Sure. Updated the question.

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Answer by Eric5h5 · Mar 11, 2013 at 12:41 AM

Color does not use 0-255, it uses 0.0-1.0. Color.Lerp works as expected.

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avatar image Josh707 · Mar 11, 2013 at 01:13 AM 0
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Oh wow, I probably should have checked the script reference. It's weird how it doesn't give an out of bounds error though, and it even shows the colors. Thanks though, I got it working now.

avatar image Eric5h5 · Mar 11, 2013 at 02:01 AM 0
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Although if you want to use 0-255, you can use Color32. The only problem with Color32 is that it can't be used everywhere Color can; for example SetPixels32 doesn't have all the function overloads that SetPixels does, which limits its usefulness.

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