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Colour Lerp on 2D point lighting for fire effect.
I have an array of colours for fire, I also have an array for fires.
I am using the 2D point light, the colours are updating, but they are not switching gradually.
This script is contained within the Update() function.
I am trying to randomly switch between the colours but rather than just jump from colour to colour I need to blend them as they switch.
I have tried the following but Color.Lerp doesn't blend the colours in this way.
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for (int i = 0; i < fires.Length; i++) {
fires[i].color = Color.Lerp(oldColor, fireColors[Random.Range(0, fireColors.Length)], 1); ;
oldColor = fires[i].color;
}
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Answer by xxmariofer · Feb 16 at 07:22 AM
with that code it should not even be changing colors, the "2" should be a value between 0, 1 , that increase over time, and you should change oldColor to fires[i].color once the value between 0,1 reaches 1, not inside a for loop
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