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Question by ModSimTeam · Jul 23, 2013 at 10:23 PM · collisionphysicsfixedupdatetimescalecalculate

Force physics collision calculation (forced fixed update)

We currently have a game that manipulates timeScale. We increase the fixed timestep to a larger number (from .02 to .2) since we didn't need the physics to update every frame. The problem we see now is when we are at timeScale .0001 and we move the object the objects collision is not updated till .2 / .0001 seconds later. This is too long.

Is there a way to force or tell the object's collision to recalculate or update on demand (once after transforming the object).

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avatar image Benproductions1 · Jul 24, 2013 at 05:11 AM 0
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No, there isn't

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