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Question by dieente708 · Jul 22, 2020 at 08:30 AM · enemyspawning

A warning before a enemy spawns

Hello, I have randomly spawnend circles and I want that before they are spawned that there is a warning or something like that at the same position as the circle

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class CircleSpawn : MonoBehaviour
 {
     public GameObject Kreis;
     float randX;
     float randY;
     Vector2 Spawn;
     public float spawnRate = 2f;
     float nextSpawn = 0.0f;
 
     void Start()
     {
         
     }
 
     
     void Update()
     {
         if (Time.time > nextSpawn)
         {
             nextSpawn = Time.time + spawnRate;
             randX = Random.Range(-15.16f, 15.16f);
             randY = Random.Range(-6.82f, 6.82f);
             Spawn = new Vector2(randX, randY);
             GameObject KreisKaputt = Instantiate( Kreis, Spawn, Quaternion.identity) ;
             Destroy(KreisKaputt, 10f);
         }
 
     }
 }
 

Sry for the bad english ^^ Thx for all answers :) `

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avatar image kot2202 · Jul 22, 2020 at 09:04 AM 0
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I would just use coroutines for that instead, it would be cleaner, easier to read and debug

 void Start()
 {
 StartCoroutine(Spawning());
 }
 
 Ienumerator Spawning()
 {
 while(true)
 {
 // do any warning thing
 yield return new WaitForSeconds(1f) // stops your further code executing until the time in brackets passes
               randX = Random.Range(-15.16f, 15.16f);
              randY = Random.Range(-6.82f, 6.82f);
              Spawn = new Vector2(randX, randY);
              GameObject KreisKaputt = Instantiate( Kreis, Spawn, Quaternion.identity) ;
              Destroy(KreisKaputt, 10f);
 }
 }

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Answer by Captain-Ravioli · Jul 22, 2020 at 10:12 AM

Here. You can use this.

Add [SerializeField] ParticleSystem spawnEffect;

Extract the code in Update() to a new function, and make sure to add IEnumerator instead of void or whatever is set there.

Make a new line after line 27, and put: var spawnParticles = Instantiate(spawnEffect, Spawn, Quaternion.identity); yield return new WaitForSeconds(time desired); Destroy(spawnParticles);

After these 3 lines, put the rest of your code.

Make sure to customize the particle system I sent so that it suits your game.


particle-system.zip (5.1 kB)
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avatar image dieente708 · Jul 22, 2020 at 11:31 AM 0
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Now It spawns nothing

avatar image dieente708 · Jul 22, 2020 at 02:09 PM 0
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pls help :(

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