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Question by Hendrys · Oct 05, 2011 at 09:54 PM · shadercolorwhiteambient lightgray

Ambient light not reflecting right

I am programming an Ambient Light Shader. In the Material Block i stablish the Ambient Color to White.

 Material
 {
    Ambient[_Color]
 }

Of COurse the _Color Property is white and my render setting ambient color is white. But my Object in the game keeps drawing in a gray-like color. Why is it that? if in documentation says the resulting color is:

Ambient RenderSettings ambient setting + (Light Color Diffuse + Light Color * Specular) + Emission

I don't have Diffuse nor Specular nor Emission Color, so the Equation should be

(1) * (1) + ((0) + (0)) + (0) = (1)

WHITE!! but my object is gray. Am i doing something wrong? or that is the normal behaviour of ambient light.

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avatar image Hendrys · Nov 20, 2011 at 04:10 AM 0
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I think that that's the intended behaviour, so its ok

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