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Question by the_MASTER_x19 · Jun 27, 2017 at 09:11 PM · assembly

Missing assembly reference, What do I do?

I'm getting the error: Assets/LeftDoorOpen_Close.cs(31,28): error CS1061: Type object' does not contain a definition for gameObject' and no extension method gameObject' of type object' could be found. Are you missing an assembly reference?

What do I do? Here is my code:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class LeftDoorOpen_Close : MonoBehaviour {

 Animator animator;
 bool doorOpen;

 public object LeftDoorKeyPad { get; private set; }

 void Start()
 {
     doorOpen = false;
     animator = GetComponent<Animator>();
 }
 void OnTriggerStay(Collider LeftDoorKeyPad)
 {
     if(LeftDoorKeyPad.gameObject.tag == "Player")
     {
         if (Input.GetKey(KeyCode.X))
         {
             doorOpen = true;
             DropshipLeftDoor("Open");
         }
     }
 }

 void OnTriggerExit(Collider LeftDoorKeypad)
 {
     if (LeftDoorKeyPad.gameObject.tag == "Player")      // <-- It's referring to this line.
     {
         if (Input.GetKey(KeyCode.X))
         {
             if (doorOpen)
             {
                 doorOpen = false;
                 DropshipLeftDoor("Close");
             }
         }
     }
 }
    void DropshipLeftDoor(string direction)
 {
     animator.SetTrigger(direction);
 }

}

Sorry if this is a total noob question but I'm a beginner. ;)

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avatar image OJEdge · Jun 27, 2017 at 11:03 PM 0
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Yes, please show us the entire error.

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Answer by Coleclaw199 · Jun 27, 2017 at 11:03 PM

Try this:

  Animator animator;
      bool doorOpen;
      public GameObject LeftDoorKeyPad { get; private set; }
      void Start()
      {
          doorOpen = false;
          animator = GetComponent<Animator>();
      }
      void OnTriggerStay(Collider LeftDoorKeyPad)
      {
          if(LeftDoorKeyPad.gameObject.tag == "Player")
          {
              if (Input.GetKey(KeyCode.X))
              {
                  doorOpen = true;
                  DropshipLeftDoor("Open");
              }
          }
      }
      void OnTriggerExit(Collider LeftDoorKeypad)
      {
          if (LeftDoorKeyPad.tag == "Player")
          {
              if (Input.GetKey(KeyCode.X))
              {
                  if (doorOpen)
                  {
                      doorOpen = false;
                      DropshipLeftDoor("Close");
                  }
              }
          }
      }
         void DropshipLeftDoor(string direction)
      {
          animator.SetTrigger(direction);
      }
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avatar image Coleclaw199 · Jun 27, 2017 at 11:04 PM 0
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I don't have time to test the code, so I hope it works.

avatar image Coleclaw199 · Jun 27, 2017 at 11:05 PM 0
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I just tested it, it came with no errors. :] Have a nice day! :]

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