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Question by iamthecoolguy11 · Jul 18, 2014 at 02:44 AM · c#airtsteam

How do i have AI objects have teams and attack when in range

I am making a rts game I have the money power and movement set up but now I need a way for the teams to be set up. It has to be a efficient way to detect without using colliders for range. Heres basicly what I need alt text

I dont need you to set up the firing and stuff just need it to know that it is suppose to attack. C#

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Answer by iamthecoolguy11 · Jul 19, 2014 at 02:34 AM

Ok i came up with this script it works with objects tagged as player.

 public float team = 1;
     public float radius = 0.1f;
     private Team Bla;
     // Use this for initialization
     void Start () 
     {
         InvokeRepeating("SlowUpdate", 2, 2);
     }
     
     void SlowUpdate()
     {
         Collider[] hitColliders = Physics.OverlapSphere(transform.position, radius);
         
         for(int i = 0; i < hitColliders.Length; i++)
         {
             if(hitColliders[i].gameObject.tag == "Player")
             {
                 Bla = hitColliders[i].transform.GetComponent<Team>();
                 if(Bla.team != team)
                 {
                     renderer.material.color = new Color(1,4,1);
                 }
             }
         }
     }
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Answer by Reeceg · Jul 18, 2014 at 03:35 AM

I think you would do something like

 var distanceTillShoot : float;
 var LookAtTarget : Transform;
  
 function Shoot(){
 var distance = Vector3.Distance(LookAtTarget.transform.position, transform.position);
 if (distance <= distanceTillShoot){
 //your function
    }
 }
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avatar image iamthecoolguy11 · Jul 18, 2014 at 03:54 AM 0
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yours is a bit more usable

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Answer by Kiwasi · Jul 18, 2014 at 02:50 AM

Multiple ways to do teams

  • Tags

  • Parenting

  • Custom variable in script

Triggers are probably still the best way to do detection. The other option is to manually check the distance against every enemy in the scene. Might be cheaper for a small number of enemies working in squared space. But I would be surprised.

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avatar image iamthecoolguy11 · Jul 18, 2014 at 02:51 AM 0
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i cant use tags so im trying to have a script that it looks at and sees what $$anonymous$$m it is on

avatar image Kiwasi · Jul 18, 2014 at 03:15 AM 0
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So what's your problem? Add a component called Team, with a public variable called myTeam. Then check against this variable every time you want to check $$anonymous$$ms.

avatar image iamthecoolguy11 · Jul 18, 2014 at 03:24 AM 0
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i think i figured it out. I have a script with a variable and when something comes in range it looks to see if it is on the same $$anonymous$$m.

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