Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by CascadeDafo · Mar 24, 2016 at 12:49 PM · webgltexture2dwwwscreenshotwwwform

Screenshot in WebGL

I'm working on a web build that allows users to pick from a variety of options and then screencaps the view to be saved and printed on a UI button press. I'm trying to do some testing using a local server, but I can't seem to get the script to write the .png. Wondering if this is an issue of not communicating with the local server properly or if my code is borked. This version is a copypaste of the API suggestion with a couple of modifications, but I could be way off. I'm totally new to WWW stuff. If anyone could help point me in the right direction I'd be grateful.

public class SaveScreenshot : MonoBehaviour {

 public string path = "";
 public string screenShotURL= "http://localhost/screenshots/ScreenCapture.png";
 
 // Use this for initialization
 void Start () {
 }

 public void ScreenShot(){
     filename = "Buttonshot_{0}" + ".png";
     StartCoroutine(UploadPNG());
 }
 void update(){
 }

 
 IEnumerator UploadPNG() {


     // We should only read the screen after all rendering is complete
     yield return new WaitForEndOfFrame();
     
     // Create a texture the size of the screen, RGB24 format
     int width = Screen.width;
     int height = Screen.height;
     var tex = new Texture2D( width, height, TextureFormat.RGB24, false );
     
     // Read screen contents into the texture
     tex.ReadPixels( new Rect(0, 0, width, height), 0, 0 );
     tex.Apply();
     
     // Encode texture into PNG
     byte[] bytes = tex.EncodeToPNG ();

         //save locally
         //path = Application.persistentDataPath + "test.png";
         //System.IO.File.WriteAllBytes(path, bytes);

         // Create a Web Form
         WWWForm form = new WWWForm ();
         form.AddField ("frameCount", Time.frameCount.ToString ());
         form.AddBinaryData ("fileUpload", bytes, "screenShot.png", "image/png");
     
         // Upload to a cgi script
         WWW w = new WWW (screenShotURL, form);
         yield return w;
         if (!string.IsNullOrEmpty (w.error)) {
             print (w.error);
         } else {
             print ("Finished Uploading Screenshot");
         }
 }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

what is needed to get WWW Post working correctly 2 Answers

Post image to facebook wall 0 Answers

How to upload/download video from/to mobile 1 Answer

seperate binary retrieved from sql server 1 Answer

http request over an https webgl 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges