Help about understanding ceratin command problem
Im trying to use Camera.main.ScreenToViewportPoint(player.position) well since MainCamera is attached to player in hierarchy shouldnt this always give same position i mean player and camera move together and their relative position is the same but somehow when i use this on every frame its changing as player changes and it changes a lot ?
// Vector3 playerpos = Camera.main.ScreenToViewportPoint(rb.transform.position);
am i missing the definition of command or do i have a bug ?
Answer by Pangamini · May 14, 2019 at 08:40 AM
ScreenToViewportPoint takes a position in screen space and transforms it into a position in viewport space. You are feeding it with world position (that's my guess, I can't tell) which just does not make any sense. Actually I can't really tell what you are trying to do? Maybe try to describe what's your intended result
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