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Question by Wesley21spelde · Jan 15, 2016 at 10:41 AM · destroynot workingrpc

rpc not working

     hey guys i got this for my online enemy health but it still does not work in my client the Enemy is destroyed and yes it got a photonView on it looking at the enemy health script
     but on my other client it does not addjust the current health so it is destroyed on all clients.
 i just want to get this working for online play but you alreddy know that so if someone knows a better way or would assjust my schript that would be awsome thanks guys


 using UnityEngine;
 using System.Collections;
 using System;
 
 public class EnemyHealth : MonoBehaviour
 {
     public int maxHealth = 100;
     public int curHealth = 100;
     public float damage = 10.0f;
 
     void Start()
     {
         //dh = GameObject.Find("HealthBar").GetComponent<DisplayHealth>();
     }
 
     void OnGUI()
     {
         // GUI.Box(new Rect(10, 40, healthBarLength, 20), curHealth + "/" + maxHealth);
     }
 
     [PunRPC]
     void OnCollisionEnter(Collision collision)
     {
         if (collision.gameObject.tag == "Bullet")
         {
             var pv = GetComponent<PhotonView>();
             if (pv == null)
             {
                 Debug.LogError("Freak Out!");
             }
             else
             {
                 pv.RPC("AddjustCurrentHealth", PhotonTargets.All, damage);
                 AddjustCurrentHealth(-10);
             }
         }
     }
 
 
     [PunRPC]
     public void AddjustCurrentHealth(int adj)
     {
         curHealth += adj;
 
         if (curHealth < 0)
             curHealth = 0;
 
         if (curHealth > maxHealth)
             curHealth = maxHealth;
 
         if (maxHealth < 1)
             maxHealth = 1;
 
         if (curHealth < 10)
             Die();
 
        // healthBarLength = (Screen.width / 2) * (curHealth / (float)maxHealth);
     }
 
     [PunRPC]
     void Die()
     {
         Destroy(gameObject);
     }
 }

 using UnityEngine;
 using System.Collections;
 
 
 public class Rocket : MonoBehaviour
 {
     public float damage = 10.0f;
     public float lifetime = 1.0f;
     void Start()
     {
     }
     void Update()
     {
     }
     void Awake()
     {
         Destroy(gameObject, lifetime);
     }
     void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.tag == "Enemy")
         {
 
             DestroyObject(other.gameObject);
             Destroy(gameObject);
         }
     }
 }

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