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Question by PandawanFr · Apr 14, 2015 at 06:38 PM · c#rigidbodyenableenable and disable script

Problems enabling and disabling a script

Hello,

I have a small script that checks a variable, and if that variable is true, it will enable Rigidbody on the same GameObject and if it's false, it will disable it. I am remotely modifying the variable with another script but that's not the matter.

My problem is that .enabled is not recognized by Unity, and I get this error: Type UnityEngine.Rigidbody' does not contain a definition for enabled' and no extension method enabled' of type UnityEngine.Rigidbody' could be found (are you missing a using directive or an assembly reference?)

Here is the script:

 public class ObjectSettings : MonoBehaviour {
 
 public bool hasGravity;
 public Rigidbody rig;
 
     void Start () {
         rig = GetComponent<Rigidbody>();
     }
 
     void Update () {
         if (hasGravity) {
             rig.enabled = true;
         }else {
             rig.enabled = false;
         }
     }
 }



Thanks!

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Answer by tanoshimi · Apr 14, 2015 at 06:41 PM

You can't enable/disable a Rigidbody at runtime, and it has no enabled property - which is exactly what the error message is telling you.

You probably either want to set isKinematic to true, or else set detectCollisions to false: http://docs.unity3d.com/ScriptReference/Rigidbody.html

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