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Question by Rusik1985 · Sep 07, 2020 at 09:06 AM · physicsrigidbodyconfigurablejoint

Help ConfigurableJoint

Hi, I am making a crane simulator and ran into one problem. For the movement of the hook, I use "ConfigurableJoint" when the hook goes up, everything is fine, but when I release it, it moves with slight jerks. How can I fix this have ideas? Or can you give a link to a lesson?

 public class TestPhysics : MonoBehaviour
 {
     public float limit = 0;
     public float speed = 0;
 
     void FixedUpdate()
     {
         if (Input.GetKey(KeyCode.Y))
         {
             limit += Time.deltaTime * speed; // also tried "fixedDeltaTime" did not help
             gameObject.GetComponent<Rigidbody>().WakeUp();
         }  else if (Input.GetKey(KeyCode.U))
         {
             limit -= Time.deltaTime * speed;
             gameObject.GetComponent<Rigidbody>().WakeUp();
         }
         SoftJointLimit s = new SoftJointLimit();
         s.limit = limit;
         gameObject.GetComponent<ConfigurableJoint>().linearLimit = s;
     }
 }

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